It’s been quite a few years for most of the members of our team since we last attended a convention, especially as exhibitors. As mentioned in the previous post, a few weeks ago we had the pleasure of running a booth at a local event (for our two Canadians), Vancouver Game Garden, and we had a fantastic time!
The team has been quite eager to put a Croakwood demo into the hands of the public, get some direct feedback, and just generally experience what reactions to the game in action would be like. For the months leading up to the event, we spent quite a bit of time focusing on completely overhauling the placeholder UI that we’d been using throughout development. This was also something we felt we needed to do before attempting to demo the game publicly.
With our recent work on UI and a few other key features fresh in our minds, we decided on bringing a build that focused primarily on the creative town building aspects of Croakwood; a very important piece of the game that we are keen to have feeling fun and intuitive. We also implemented an extremely early version of what fulfilling a specific request from a frog villager might look like, just to add some optional guidance in lieu of a tutorial for now. For the setting, we provided a cozy pre-built town that could be freely decorated and added to. The resource and production chains needed were already set up and in motion so as to not take focus away from exploring the creative systems or simply observing life in the day of a frog.
For both days of Vancouver Game Garden, we had an incredible volume of people stop by to try out the demo or learn more about Croakwood. We had Parkitect veterans, Croakwood wishlisters, frog appreciators, cozy gamers, people who don’t usually play games, not-so-cozy gamers, and even folks who travelled quite a distance to attend just because of Croakwood! We even got a chance to finally have some of our peers in the local game development scene sit down and try the game. We were floored by the positive reactions, rapidly ran out of stickers, encountered some weird bugs, took a ton of notes, and at the end of it all came away with a LOT of valuable feedback, suggestions, and ideas. Hopefully we’ll be able to expand on some of those learnings in future posts!
The table for our booth ended up being larger than we had accounted for, so we utilized some of the extra space by putting out a large paper sheet, some art supplies, and encouraged passerbys to draw a frog, and wow! The folks at the event delivered and then some - we ended up with four full sheets of incredible frog art.
For those unable to attend, we’ve recorded some footage from the demo to share here as well!
To everyone who attended and came by the Croakwood booth - thank you so much! All of the compliments, smiles, and excitement we got to experience has been passed along to the whole team. Whether exhibiting or not, we are very much looking forward to the next Vancouver Game Garden!
FAQ
There are some questions that have been asked a few times recently, so we'd like to answer them :)
Are you releasing this demo for everyone to play (for example on Steam)?
A demo for an event is a bit different from a demo that you can play at home.
At this event, people only had about 10-15 minutes to check out the game, so the demo has a very limited amount of content and is focused on letting people see and achieve something quickly.
At home you surely want to spend more time with it, so we'd like to have more content ready first before doing a demo on Steam!
We will eventually have a few ways for people to get early versions of the game before the real launch.
We'll do one or multiple playtests on Steam that will be available to a limited number of people who want to help us test the game and provide feedback, and later towards the release of the game there'll be a demo that everyone can access.
If you want to help with testing the game before release you can register for it now on Steam.
Once we have a test version ready, a limited number of people will be chosen randomly.
We'll post about it once the test starts, and if you've been selected you'll receive an email from Steam.
Are you going to demo the game at other events?
Maybe! We think there's a good chance, but we don't know yet when or where. Once we do we'll post about it here.
Since a lot of our team is based in Canada and Germany that'd be the most likely event locations.
What's the overall development state of the game currently?
We're really happy with how it's progressing, it's just taking time to get everything done (a bit more time than we expected to be honest! Which is not unusual for game development...).
The house building and decorating portion of the game is in really good shape. The villagers generally work really well, they're able to navigate the town and interact with it without any issues.
A lot of work this year went into the UI design and structure and that's in really good shape now too.
Of course there's always more to add and improve for everything, but generally we're happy with the state of these parts now.
Our main remaining work until release will be focused on adding more gameplay content (for example giving the villagers more activities to do; making sure the villagers react in more ways to the town; making sure players have goals to work towards).
Oftentimes with big projects like these there's a long phase of experimentation and figuring out what the game is going to be, and it's not totally clear what's still missing and how all of the ideas are going to fit together.
We think we're beyond that phase since some time and have a good understanding now of what we still need to get done to be able to release the game - it "just" needs to be done now :)