Factsheet

Developer
Texel Raptor
Based in Canada & Germany
Release date
November 29th 2018
Price

USD $29.99
EUR €24.99

Description

In Parkitect you are a theme park designer, tasked with building and managing theme parks across a 26 level campaign mode. It also includes sandbox mode and Workshop support to easily share and play new parks. In Parkitect, the emphasis is on management with a resource management system and sometimes picky guests to take care of.

History

Texel Raptor's debut game. Originally Kickstarted after a couple prototypes in August 22, 2014 by game artist Garret Randell, programmer Sebastian Mayer and sound studio A Shell in the Pit. A year later it reached Early Access and quickly gained a dedicated community who even figured out how to mod the game early on. Since then, the community and Texel Raptor have worked together in adding new features and content over the years in development, with the goal of bringing back the best of classic theme park games with many new features and content on top.

Features

  • Play through a 26 level campaign, revealing and adding to the colorful world map
  • Sandbox mode including a terrain generator for easy creation
  • Workshop support for sharing parks, scenarios, custom scenery and more to come
  • A powerful, piece-based track builder that allows for resizing and custom banking angles for most roller coaster pieces
  • Night mode where your rides come to life with animated lighting
  • Extensive modding support

Selected Articles

"Why has it taken someone this long to start making this game?"

Graham Smith, Rock, Paper, Shotgun

"[Parkitect] does have gorgeous isometric rollercoasters [...] and I want it now."

Adam Smith, Rock, Paper, Shotgun

"The roller coaster sim you've been waiting for [...] managing staff, guests, and park design has never felt better or more complete."

Patrick Hancock, Destructoid

"The finest theme park sim for years. A stylish and smart take on the beloved theme park formula, Parkitect is a winner."

Matt Wales, Eurogamer

"It’s one of the most downright pleasant things I’ve played this year"

Ian Boudreau, Rock, Paper, Shotgun

Monetization Permission

Texel Raptor allows for the contents of Parkitect to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Parkitect is legally & explicitly allowed by Texel Raptor. This permission can be found in writing at https://www.texelraptor.com/games/parkitect/presskit.

Additional Links

Devlog
This is the devlog where we post GIFs and talk about the game: Devlog.

Devlog images/GIFs
This imgur album documents the development process of the game and contains lots of additonal GIFs and screenshots: imgur.com.

Parkitect Credits

Sebastian Mayer
Director, Lead Programmer, Game Design
Garret Randell
Lead Artist, Game Design
Tim Potze
Programming
Luuk Holleman
Programming
Patrick Wolschon
Programming
Jada Gibbs
Taste of Adventure - Producer
Gabby DaRienzo
UI Design/Art, Additional Art; Taste of Adventure - Theme Artist
Fabrice Magdanz
Concept Art, Additional Art
Julian Andino
Booms & Blooms - Tree Artist
Silvain "Silvarret" Hamar
Scenario Design
Joshua Tjarks
Scenario Design
A Shell in the Pit